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Design And Development Of Finger Based Exerciser Device For Computer Games Applications

Muhamad Zaid, Jamal (2009) Design And Development Of Finger Based Exerciser Device For Computer Games Applications. Project Report. UTeM, Melaka, Malaysia. (Submitted)

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Abstract

This project pursues an idea of combining exercise activities with video gammg activities through a new product. While current exercise products are used dully, incorporation of leisure elements founded in video games activities may add value which may be profitable. The project narrows down new product to be developed for musicians whom rely or exercises their fingers for their career. This report emphasis on the requirements for an organization to acquire for developing such product or a finger-based, hand exerciser instrument as a game controller for computer games applications. This report provides results of a research for proof of new products feasibility and technologies that are practically being used in which both were successfully achieved at in the end at a certain level. A prototype was also successfully developed in use for interview sessions. The development uses practical approaches for a product design and development project as outlined by previous practitioners and experts in this field. The whole project covers the earliest phases in a product design development project which include the terms in first phase of the Generic Product Development Process as outlined in the book Product Design and Development by Eppinger and Ulrich (2008).

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Fingers, Engineering design, Computer games
Subjects: T Technology > T Technology (General)
T Technology > TA Engineering (General). Civil engineering (General)
Divisions: Library > Final Year Project > FKP
Depositing User: Jefridzain Jaafar
Date Deposited: 14 Sep 2012 04:38
Last Modified: 28 May 2015 03:37
URI: http://digitalcollection.utem.edu.my/id/eprint/5726

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