Ahmad Jafar, Dhiya ‘Izzati (2016) Frog life cycle via augmented reality using mobile application for primary school in standard two. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)
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Frog life cycle via augmented reality using mobile application for primary school in standard two.pdf - Submitted Version Download (3MB) |
Abstract
In generally, this project was developed for children that in Standard Two for the chapter two and topic identify how animals reproduce one of them is frog life cycle. This project suddenly focused on how the frog life cycle on every stage. This is because these topics are not so overly focused on children and small in their textbooks. Other than that, this project is bases on Android phone platform by using Augmented Reality technology to deliver the information to the user. Furthermore, this project uses storybook as a tool that contains markers for technology Augmented Reality in this project. With it, a storybook also comes with a storyline that appeals to children or the end user. Therefore, this project describes each stage of the process life cycle of a frog. Wherein, each stage we need to know is to use the photos and descriptions to help children understand each process.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Augmented reality, Frog life cycle, Android platform, Educational storybook, Children’s learning |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 21 Nov 2024 06:23 |
Last Modified: | 21 Nov 2024 06:23 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/32580 |
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