Quah, Kim Seng (2017) The implementation of a mobile game in improving mathematics calculation skills among people. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)
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Abstract
This game project is to create a mathematics and calculation game in mobile technology. This game will be created in genre of puzzle and its gameplay is to add up the same number to fulfill the requirement given. The target audience of this game is 7 to 30 years old. Many people enjoy working on grid puzzles as small, quick challenges of their mathematical and logical skills. (Kulkarni, 2013) said that many students can be easily motivated to adopt learning strategies that will improve their puzzle-solving skills. I have found that students in my class show remarkable improvement in their math problem-solving and learning abilities after i teach math problem solving in the context of puzzles. However, skill improvement among students are depending on their effort. In short, teachers will find the puzzle math approach useful to help achieve certain objectives but not others. (Attard, 2015) said that fun is the reason they use game in mathematics class, because children will felt challenged and learnt something new. The important thing is that we encourage children to engage with them in a meaningful way and provide opportunities for them to reflect on the mathematics and learning involved. The objective of this game project is to investigate the motivation in increasing mathematics and calculation skill among people, to develop a mobile game and to enhance motivated calculation skill and to evaluate the effectiveness of the mobile apps in improving mathematics and calculation skill For the project methodology, there are 5 stages used to develop this project which is requirement analysis, design, implementation, testing and evolution. The expected output is to bring out benefits for people in improving their mathematics and calculation skill and to let people know that game also can help to improve skill in daily life.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Mathematics skills, Calculation game, Puzzle game, Mobile technology, Skill improvement |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 20 Nov 2024 06:36 |
Last Modified: | 20 Nov 2024 06:36 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/32465 |
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