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Think safe: a road safety awareness through 3d role playing game

Abd Halim, Mohd Najib (2021) Think safe: a road safety awareness through 3d role playing game. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

This project was focusing on the development of the Role-Playing Game genre that are inspired from Road Safety Awareness program conducted by related authorities in road safety in purposes as alternative way to teach people especially children about road safety through video game. This project starts with finding problem that relevant to game development. The problem is the children with basic of road safety without experience of scenario on the road is unsuitable for being safe in the road, road safety awareness approach is still not effective because children not able to gain useful knowledge and children still get negative effects because some approaching method maybe not reach to the expectations and can be harmful for them if it makes a false sense of safety and overconfident. Furthermore, schools with road safety learning programme still use a traditional way (say and write) without hands on method and suitable timing, there are young people are not interested with so much theoretical learning and there are still insufficient of materials provided to family and teachers in order to teach students. In fact, children may search a right road safety awareness program outside by using web-based application, but it is still differed with road rules and environment in Malaysia if children want to use the application as medium for learning road safety. This project aims to determine the improvement of knowledge about traffic rules and conditions after children play, to introduce a new alternative road safety teaching method, to transfer knowledge about road safety to children aged seven to twelve years old, to analyse the factors that can influence learning through playful learning and presents a new alternative teaching method for road safety education. The project uses the Game Development Life Cycle model as a methodology that consists of four phases such as start-up phase, pre-production phase, production phase and testing phase before turning into a gold master release. Through a literature review, developer found four findings which are 3D RPG game can visualize virtual environment to trigger players reaction, the game design can be effectiveness tool for children learning, the game approach can improve road safety awareness advocation and the game can trigger behaviours and experience of learning. In conclusion this game was developed to approach younger generation with a new way to learn the road safety rules, code of conduct and safely practise in virtual mode as well as become support system of current children road safety awareness learning program especially for children. The significance of this project is aimed to teach children about traffic safety, realize their familiarity with road rules and conditions after play the game. Moreover, it will introduce a new alternative method of road safety education. Hence, it will support children learning through fun games and on the same time to provide teaching methods for the effectiveness of traffic education in the program evaluation results.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Road, Safety, Learning, Awareness, Project, Knowledge, Approach, Teaching, ,Phase, Method
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 29 Sep 2022 08:15
Last Modified: 29 Sep 2022 08:15
URI: http://digitalcollection.utem.edu.my/id/eprint/27291

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