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Implementation Of Network Rendering Farm

Siti Rashidah, Misrohim (2010) Implementation Of Network Rendering Farm. Project Report. UTeM, Melaka, Malaysia. (Submitted)

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Abstract

Network Rendering Farm is one of the services in 3D rendering and animation in the network environment. It is a process of having multiple networked machines, working simultaneously, which the render server/master distributed the individual frames of an animation or 3D applications to number of render nodes/slaves, in reducing the amount of processing time. Network rendering farm use distributed rendering method because it allowed all render node to render the job. The frame that to be rendered is divided into small regions (buckets) and give each render nodes to render a number of them which then get the result and combine them into the final image. The final image result can be seen in render server/master. The network rendering farm service is implementing in IPv4 network environment. This service also uses different operating systems which is Ubuntu and Windows XP. Blender is used as software in render server to make 3D or animation. It is build with Visual C++ 2008 SP1 Redistribution Packege (x64) and Python as script and language. Farmerjoe will be used also in render server as an engine for Blender software to send the jobs that ready to be rendering to the render node. Farmerjoe allowed many jobs to be sent for rendering and the jobs will start automatically after the other jobs are finished. As a result, the rendering time can be reduced by using more computers in network environment.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Computer graphics, Real-time data processing,
Subjects: T Technology > T Technology (General)
Divisions: Library > Final Year Project > FTMK
Depositing User: Jefridzain Jaafar
Date Deposited: 08 Oct 2012 01:13
Last Modified: 28 May 2015 03:39
URI: http://digitalcollection.utem.edu.my/id/eprint/5990

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