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Development of AR microelectronic using unity for study aids

Mohamad Rodzai, Muhammad Iqbal (2025) Development of AR microelectronic using unity for study aids. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

Microelectronic fabrication process is a difficult process that necessitates a thorough grasp of the underlying physics and chemistry. It requires extra effort to be understood because students cannot visualize the process. Augmented Reality (AR) technology has emerged as a possible answer to these difficulties, giving real-time visual guidance and interactive support during the creation process. Therefore, the objective of this research is to study the prospective uses of augmented reality as a study aid and to develop the system. The research begins by evaluating the existing microelectronic manufacturing learning methods, emphasizing the complexities involved, and serving as a guiding tool. Furthermore, the design of augmented reality and determining the process in fabrication for the augmented application are included in this project. First, the project will use Blender software to model each fabrication process in three dimensions. Subsequently, Unity offers a 3D platform for game developers to produce visual platforms. With marker-less AR, virtual objects are accurately registered in real-time using sophisticated computer vision algorithms and sensor data, as opposed to traditional AR systems that rely on predefined markers for tracking. Additionally, the Unity software is used to create an AR plane on which the 3D object is put for display. Marker-less AR requires object recognition, depth sensing, and simultaneous localization and mapping (SLAM) methods. The result of this research is a functional AR application that enhances the learning experience for students studying microelectronic fabrication. This application will improve students' comprehension and retention of complex fabrication processes by providing interactive and engaging visual aids. Furthermore, the use of AR technology is to make learning more accessible and enjoyable, ultimately leading to better academic performance and a deeper understanding of the subject matter. Lastly, the feedback gathered from questionnaires will provide insights into the effectiveness of AR in educational settings, highlighting its benefits and potential drawbacks.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Microelectronic, AR, VR, Microfabrication
Subjects: T Technology > T Technology (General)
T Technology > TK Electrical engineering. Electronics Nuclear engineering
Divisions: Library > Final Year Project > FTKEK
Depositing User: Norfaradilla Idayu Ab. Ghafar
Date Deposited: 08 Oct 2025 02:19
Last Modified: 08 Oct 2025 02:19
URI: http://digitalcollection.utem.edu.my/id/eprint/36565

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