Zafri, Muhammad Haziq (2023) Counting quest : Engaging mobile learning with gamification for kids. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)
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Abstract
This project aims to develop a mobile learning platform specifically designed for children. The platform will provide a range of educational resources in a fun and interactive way, with the goal of making learning engaging and accessible for young learners. The project will focus on creating a user-friendly interface that is easy for children to navigate, with features such as interactive quizzes, games, and videos. The mobile learning platform will be designed to cater to the needs of children in different age groups and learning levels. By providing a comprehensive and interactive learning experience, the project aims to promote a love for learning among children and equip them with the necessary knowledge and skills for their academic and personal development.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Mobile Application, E-learning, Mathematics, Gamification Techniques, 2D Animation |
Subjects: | T Technology > T Technology (General) T Technology > TK Electrical engineering. Electronics Nuclear engineering |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 03 Jan 2025 08:13 |
Last Modified: | 03 Jan 2025 08:13 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/34576 |
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