Juani Eyat, Ju Leng Jun (2013) Teaching Autism Kids Good Behavior Using 2D Animation. Project Report. UTeM, Melaka, Malaysia. (Submitted)
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Teaching_Autism_Kids_Good_Behavior_Using_2D_Animation.pdf - Submitted Version Restricted to Registered users only until 3 September 2018. Download (3MB) |
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Teaching_Autism_Kids_Good_Behavior_Using_2D_Animation.pdf - Submitted Version Restricted to Registered users only until 3 September 2018. Download (14MB) |
Abstract
Teaching autism kids good behavior using 2D animation is a application whish is related with 2D animation and social story which is helping autism children which age ranging in between 4- 8 year old to behave right behavior in public place such as playground, restaurant and supermarket. Many autism children have problem behaviors in public place such as supemiarket caused by always wanting to pick out a toy or treat for themselves to buy. A simple visual tool that can be used to show and tell children when they enter a store . There are also instructions for using the app and a social story that explains good shopping behavior. The story focuses on fun things children can do or can't do when in playground , The story also explains the visual tool so the child knows when he/she how to behave in right behavior going into playground or restaurants. Without this visual tool, this might can cause difficult tantrum behaviors for any child, and may be particularly difficult for children diagnosed with an autism spectrum disorder, Down syndrome or other special need. Children with special needs often need more direct and visual instruction of what they can and cannot do in public places. Teaching good behaviors to any child may be easier and less stressful when visual supports, like social stories are used. This social story explains accurate information and ensures that autism child will know what to expect when going out into public places. Social stories are an important type of visual support often used with children diagnosed with an autism spectrum disorder, Down syndrome or other special need. Social stories are very easy to implement and are used by many professionals for a wide range of behaviors.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Computer graphics, Computer animation, Interactive multimedia, Autism in children |
Subjects: | T Technology > T Technology (General) T Technology > TR Photography |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Jefridzain Jaafar |
Date Deposited: | 27 Jan 2015 06:30 |
Last Modified: | 28 May 2015 04:35 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/13954 |
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