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Learning Keris With Augmented Reality

Muhammad Razman, Zulkefli (2013) Learning Keris With Augmented Reality. Project Report. UTeM, Melaka, Malaysia. (Submitted)

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Abstract

Keris is one of the symbols and artefacts of Malay identity greatness of the race have a role and functions are special and unique and not easily become extinct since it was created until now. Most people are getting forgotten about the value of Keris. From these problems, an application form using Augmented Reality can help them learning about the Keris. These applications have three models of Keris which is Keris Jawa, Keris Lurus and Keris Semenanjung. There have several information parts of Keris. This application is useful for martial art student and public to learn basic about Keris and creating more interesting platform of learning.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Augmented reality, Computer graphics, Human-computer interaction, Virtual reality
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTMK
Depositing User: Jefridzain Jaafar
Date Deposited: 27 Jan 2015 06:36
Last Modified: 28 May 2015 04:35
URI: http://digitalcollection.utem.edu.my/id/eprint/13929

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