Nor Aqilah, Sumadi (2013) Matematik Tahap 1 : 2D Animasi. Project Report. UTeM, Melaka, Malaysia. (Submitted)
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Matematik_Tahap_1_-_2D_Animasi.pdf - Submitted Version Download (38MB) |
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Abstract
Mathematics is a calculating system whose characters are difficult to be memorized and understand for a student. However, not all people can read and recognize the symbol and used of the application very well. Stems from these problems, in the form of an application of "2D animation interactive courseware" can help those who suffer from this problem, especially for student from standard one to three. This research is focused on learning mathematics using "2D animation". It provides basic mathematics symbol and the usage; this application is useful for children learn mathematics. This project aim to help students learn mathematics and increase their knowledge, thus creating a more interesting platform to learn mathematics.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Computer graphics, Computer animation |
Subjects: | T Technology > T Technology (General) T Technology > TR Photography |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Jefridzain Jaafar |
Date Deposited: | 03 Dec 2014 17:38 |
Last Modified: | 28 May 2015 04:34 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/13815 |
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