Browse By Repository:

 
 
 
   

Simventure: Utilizing 1st person player technology for career guidance in high schools

Norazri, Nurul Nadia (2024) Simventure: Utilizing 1st person player technology for career guidance in high schools. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)

[img] Text (Full Text)
Simventure Utilizing 1st person player technology for career guidance in high schools.pdf - Submitted Version

Download (5MB)

Abstract

The concerning amount of high school students now who thought that becoming an influencer or sustained with only gig jobs or just believe that pursuing his/her study to tertiary level is a waste of time commence this research into eradicate this kind of problem and encourage the student to plan ahead for the sake of their future. This research will encompass the whole process of making “Simventure: Utilizing 1st Person Player Technology For Career Guidance In High Schools”. Simventure is an interactive simulation made in Unreal Engine that targets high school students to let them explore new career paths by giving them first-hand experience in a first-person simulation. With the help of AI NPC (Artificial Intelligent Non-Playable Character) mentors available in the simulation, they could learn more about what they need to do after graduating high school, what path they need to follow to capture their dream jobs, and so on. This research also touches on the topic of career guidance and interactive learning. Making the way for Simventure to be as accurate as possible to the real world, giving them what to expect if they choose that job. Using ADDIE (Analysis, Design, Development, and Evaluation) methodology, a clear flow for the development to start was created. Starting with recognizing the main purpose of this project, it helps in making sure that the project does not deviate from its established objectives. Moving on to the next chapter, where it focuses on how Simventure is built and put together into one working simulation. This phase also shows the assets that were used in making Simventure to be as realistic as possible and the use of ConvAI API inside the simulation. After that, the process of testing this simulation in a high school located in Kulai, Johor was shown. Using SUS (System Usability Scale) survey and Expert Evaluation, the real potential of current Simventure were tested. A lot of improvements needed to be done to make Simventure deliver what the users expect and that is where the next chapter shows, as it talks about the strengths and weaknesses that current Simventure has and what improvement this simulation can have in the future.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Career guidance, Interactive simulation, First-person player technology, Artificial intelligence (AI), Educational technology
Subjects: Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 30 Dec 2024 02:01
Last Modified: 30 Dec 2024 02:01
URI: http://digitalcollection.utem.edu.my/id/eprint/34426

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year