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Dedicated server implementation in multiplayer first person shooter(FPS) battle

Loh, Yong Xuan (2024) Dedicated server implementation in multiplayer first person shooter(FPS) battle. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)

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Abstract

This project explores the development of an engaging multiplayer First-Person Shooter (FPS) game by addressing prevalent networking issues, particularly network latency and server instability, which significantly affect player experience. Network latency, or lag, is the delay between a player's input and the corresponding game response, often leading to frustration and reduced immersion. FPS games require precise hand-eye coordination and are highly sensitive to network performance, making latency a critical challenge. The study aims to develop a multiplayer FPS game using the Photon Fusion network to ensure synchronized and smooth gameplay. The project objectives include studying networking issues such as latency and delay in multiplayer FPS games, designing a game utilizing the Photon Fusion network, and integrating a stable dedicated server to maintain a seamless and stable gameplay experience.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: First-person shooter, Multiplayer, Dedicated server
Subjects: Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 11 Dec 2024 08:08
Last Modified: 11 Dec 2024 08:08
URI: http://digitalcollection.utem.edu.my/id/eprint/34383

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