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Educational puzzle game on Rukun Islam

Ayub, Nur Atiqah Firzanah (2016) Educational puzzle game on Rukun Islam. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

Seronoknya Rukun Islam is an educational puzzle game about five Rukun Islam. The objective of this project is to introduce Rukun Islam in a graphic way in the game, to improve the interest among students about Rukun Islam, to develop game based on Rukun Islam for students in a genre of educational puzzle game and to evaluate the gameplay element in the game. The project methodology used is Game Development Life Cycle (GDLC) which consist four main stage which are Concepting stage, Pre-Production stage, Production stage and Post-Production stage. The target audience for this game are the age from 9-11 years old. This game is develop by using Unity 5. With the help of Adobe Illustrator, Adobe Photoshop and Audacity, the prototype of this project is finally produced. Testing process that have been applied for this project is playtesting and all the data have been analysed to know the strength and weakness of the project. The reasons to develop this educational puzzle game is to enhance learning about Rukun Islam as to make the process of learning become exciting.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Game, Rukun Islam, Educational, Puzzle, Unity5
Subjects: Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 02 Dec 2024 02:33
Last Modified: 02 Dec 2024 02:33
URI: http://digitalcollection.utem.edu.my/id/eprint/32671

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