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Multimedia system on-the-go

Che Mohammad Idza, Muhammad Faris Fildza (2017) Multimedia system on-the-go. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

This project is about the development of learning management system using gamification approach for Multimedia System subject in FTMK UTeM. The main problem occured in current learning management system especially ULearn UTeM is that the environment of the design interface is formal. Students are easily bored with the system as there is nothing to be done constantly apart from retrieving lectures and assignments. The purpose of this project is to overcome the limitness of interactivity in learning management system by using gamification approach. The target group involved is students in FTMK. An existing system has been made on the internet, namely Matrix LMS. Matrix LMS consists of providing online training for students through the existent of leaderboards, points, scores and badges. The difference for this new project is that it will focus on one subject which is Multimedia System subject and design of graphic elements compared to Matrix LMS. The methodology that will be used in this project is System Development Life Cycle (SDLC) which consists of software develompent phases, namely planning, analysis, design, implementation and testing. One of the objectives for this project is to study the gamification elements needed for the learning management system. Another objectives are to create a learning management system using the gamification elements and to validate the usability of the created learning management system with gamification elements. Lastly, the expected output from this project is that there will be an increase number of students visiting the e-Learning content periodically. The testing conducted is the usability testing. The testing participants are 20 respondents of FTMK students. With the testing conducted, it shows that this system is a moderate success but getting a positive response from testers regarding one of the gamification elements, points. Thus, this will be a step-up for learning content developers to upgrade the learning content experience using gamification.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Development, Gamification, Multimedia System
Subjects: Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 30 May 2024 03:32
Last Modified: 30 May 2024 03:32
URI: http://digitalcollection.utem.edu.my/id/eprint/32605

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