Ahmad Mokhtar, `Ammar Nasyat (2016) Game application for children with dyscalculia. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)
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Game application for children with dyscalculia.pdf - Submitted Version Download (2MB) |
Abstract
This project presents MyMathLexic; a mobile game application that was developed to support children with Dyscalculia learn Mathematics. The aim of this game was to provide a math quizzes that are suitable for the Dyscalculia children. The game consists of two methods which are ‘Ice-cream stick’ and ‘Sempoa’. The methods use in this game was practically used worldwide in teaching the Dyscalculia person. MyMathLexic was developed over six months and then was evaluated by two teacher and four Dyscalculia children. The study resulted in two key findings: (1) MyMathLexic have a potential in developing and enhancing Dyscalculia children mathematics skills. (2) MyMathLexic simple game design have promote the children engagement through excitement of the game. The MyMathLexic was successfully engaged the learning among Dyscalculia children and was expected to be used by learning disabilities society.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Dyscalculia, Mathematics learning, Mobile game, MyMathLexic, Educational tools |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 21 Nov 2024 06:25 |
Last Modified: | 21 Nov 2024 06:25 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/32582 |
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