Alias, Nurul Syazwani (2017) Mobile application: The development of mobile gamification for programming technique subject (Pro-Programming). Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)
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Abstract
Games are part of daily life. It is entertaining but at the same time act as a modelling behavior too. By applying game mechanics and dynamics to tasks and learning processes we can increase user engagement with a learning application and its specific tasks.This project aims to identify how a gamified learning approach influences programming learning, achievement and motivation, through a context-aware mobile learning environment. While having multiple uses in commercial practices, gamification implies well established techniques similar to those found in games. We will take a closer look at the ones that are appropriate to the learning process and moreover to them-learning and analyze relevant examples.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Gamification, Learning application, Programming education, Mobile learning, User engagement |
Subjects: | Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Sabariah Ismail |
Date Deposited: | 21 Nov 2024 06:15 |
Last Modified: | 21 Nov 2024 06:15 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/32564 |
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