Haris, Nur Haifa (2016) Game application for children with dyslexia to learn about time. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)
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Abstract
This project presents a mobile games application called as TIK-TOK game for helping the children with Dyslexia who have difficulties about time when they see the analogue clock. The children also confuse between the numbers. The design of TIK-TOK was developed with discussion with the teacher at Pusat Persatuan Dyslexia Ipoh. TIK TOK game have been evaluated by the teacher and the four students at Pusat Persatuan Dyslexia Ipoh. During the observation, we found the game help in understanding about time concept through visual. Reward in TIK-TOK game able to motivate the children to play the games which can prolong their attention span. We also found that the game promote interaction. In addition, TIK-TOK game increases engagement of the children through simple interface. Lastly, this game application has the potential for helping children with Dyslexia to learn about time. It is also expected to be the starting point to others developers to build a game that will be more advance and more improvement.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Dyslexia, Mobile game, Time concept, Educational tool, Visual learning |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 21 Nov 2024 03:58 |
Last Modified: | 21 Nov 2024 03:58 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/32539 |
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