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Adopting adventure and platform game to reach for larger users age group

Mustafa Kamal, Adilah (2017) Adopting adventure and platform game to reach for larger users age group. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

Adventure games are usually focus to adult and platform games are normally focus to the children. Therefore, there is a need to combine both game genre for larger user age group. Aimed of this project is to develop adventure platform game for more generic audience. Besides that, this project is to study the game mechanics for both genre of adventure and platform game in order to combine it into a single new game. This project is develop using Unreal Engine 4 software in mobile platform. There are two software used in this project which are Unreal Engine 4 to develop the game and Photoshop is to designing asset. Hardware used for this project are mobile devices, mobile controller, PC, joystick and earphone. The target audience for this game is age range from 5 years old to 20 years old. The entire project development such as project requirement, design,implementation, testing and result will be discussed in this report. The project requirement such as hardware, software and other requirement. Design are the biggest part in game development, therefore the time spent are longer than other part. Implementation will cover all the logic system and how to transfer game into mobile. After that, the game will be at alpha testing first and proceed with beta testing. The data is finalize and record to get the result of project.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Platform games, Software, User age group
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTMK
Depositing User: Norfaradilla Idayu Ab. Ghafar
Date Deposited: 30 May 2024 03:43
Last Modified: 30 May 2024 03:43
URI: http://digitalcollection.utem.edu.my/id/eprint/31670

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