Mohamad, Nur Asma Farihah (2017) Teaching kids on animal life using augmented reality: A study on multiple marker interactions. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)
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Abstract
This AR_Animal mobile application project discusses about teaching and learning the standard 5 students on Science subject in food chain topic by using augmented reality technology. This is to ensure they can focus and learning in the interactive way. The mobile application also provided animals in 2D and 3D models and the sound of the animal and simple animation video about the food chain. By developing this AR_Animal mobile application, user will be able to learn about food chain and the animal’s sound. For developing this project, waterfall model has been chosen as the project methodology. The waterfall model illustrates the software development process in a sequential flow and in this model, there is no overlapping in the phases. This project is one of ongoing study for developing new learning application through augmented reality technology.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | AR_Animal mobile application, Teaching, Learning |
Subjects: | Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Sabariah Ismail |
Date Deposited: | 14 May 2024 07:58 |
Last Modified: | 14 May 2024 07:58 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/31602 |
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