Shaharruddin, Mohd Najmie Aiman (2023) Personalised game progression for children with autism to evoke emotion regulation skill. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)
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Personalised game progression for children with autism to evoke emotion regulation skill.pdf - Submitted Version Download (0B) |
Abstract
This serious game project aims to create an interactive and educational game specifically designed for students with autism spectrum disorder (ASD). The game's objective is to provide a supportive and engaging environment that promotes learning and the development of essential skills for individuals on the autism spectrum. The game was used by five children at The National Autism Society of Malaysia (NASOM) Melaka. Through carefully designed gameplay mechanics, visual aids, and audio cues, the game will target areas such as social interaction, communication, cognitive abilities, and emotional regulation. By utilising evidence-based strategies and incorporating personalised features to accommodate individual needs, this serious game able to empower autism students and foster their growth and success in various aspects of life. The significant of this project will benefit children with ASD to help them to regulate their emotion.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Autism, Serious game, Game progression, Children, Personalisation |
Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 03 Apr 2024 01:53 |
Last Modified: | 28 Nov 2024 03:19 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/31349 |
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