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Development of interactive application for stem education using augmented reality

Abu Bakar, Muhammad Nor Aminshah (2022) Development of interactive application for stem education using augmented reality. Project Report. Melaka, Malaysia, Universiti Teknikal Malaysia Melaka. (Submitted)

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Abstract

Augmented reality (AR) is an enhanced version of the real physical world through digital visual elements, sound, or other sensory stimuli delivered via technology. AR makes learning more engaging and fun. It can be used across all levels of schooling, from preschool education up to college or even at work. Nowadays, students have difficulty on concentrating when online face-to-face learning because there is no interest in their notes and learning methods. In other words, augmented reality is the best platform to make the educational process more engaging and safe. Augmented reality is replacing traditional methods and introducing creative ways to learn. AR encourages students to participate, interact and improve their capacity to master curriculum subjects. It encourages students to allocate more attention to academic subjects while limiting their time on social media platforms. Thus, in this study, AR application will be realised to model electronic component elements, focusing on components in the power supply to emulate the electrical and electronic engineering learning process and to improve learning experience. This project includes the design of AR and identifying the functionality of electronic components for the AR application. Firstly, the project will utilise software Blender to create 3D design modelling of every electronic component in the power supply. Next, it will use Vuforia software for creating augmented reality apps. Vuforia engine can recognize and track a wide range of 3D objects, enabling object targets to be created by scanning physical objects. Then, Vuforia software is a tool to accomplish different types of tasks related to the visual production process. Unity provides game developers with a 2D and 3D platform to create video games and visual platforms. Regarding to the response survey, this AR application provides a learning method on a power supply and components that construct it. Hence, the function of electronic components in the power supply for the design was identified prior to prepare the content of the AR apps. Next, an AR application for STEM leaning specifically on the power supply was designed. Finally, the effect of AR in learning on the scope developed was measured through questionnaire to improvement or drawback of the AR in learning.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Stem, Augmented reality, Education
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics
Divisions: Library > Final Year Project > FTKEE
Depositing User: Norfaradilla Idayu Ab. Ghafar
Date Deposited: 21 Feb 2024 04:55
Last Modified: 21 Feb 2024 04:55
URI: http://digitalcollection.utem.edu.my/id/eprint/30911

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