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Assessing player’s speed reaction on puzzle strategy game design

Nizan, Nur Syafina (2021) Assessing player’s speed reaction on puzzle strategy game design. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

The development of this project will emphasise the human reaction to find out the action taken by them in detecting their ability to react. The concept use in this development is the combination between puzzle and strategy which focusing more to puzzle design. Moreover, the study for this project is to assist player speed reaction based on puzzle strategy game design. Next, from the main idea, the problem that been identified is player lack in spontaneous action especially among youth when they encounter with spontaneous event. Furthermore, the objectives that been carried out for this project is to investigate player's speed reaction spontaneously based on puzzle strategy game. From the main objective, three keywords that been found are cognitive abilities, psychomotor skills and attention control which is the main point to recognise player's reaction abilities. In addition, the method used for identified player's reaction abilities is Beta testing that has been conducted on them. Next, along the way of testing been done, player or could be known as participant will be given a questionnaire for them to answering and carry on with the interview session. From the testing conducted, majority of participant agree the game they had played help them in reacting. The main reason is because the movement obstacle element placed in the game which make them respond quickly. In fact, the addition of elements for time limit is use to train participants to be more aware and make a fast action in the game. In conclusion, puzzle game strategy helps participants to discover their control for an attention, educate them in quickly think through what they see and planning their strategies in movement to avoided mistakes continuously. In addition, reactions help brain activity to function properly and identify the signal of sensor in human.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Puzzle, Player, Abilities, Reaction, Strategy, Testing, Participant, Participants, Keywords, Action
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 29 Sep 2022 07:59
Last Modified: 29 Sep 2022 07:59
URI: http://digitalcollection.utem.edu.my/id/eprint/27284

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