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A 2D side-scroller puzzle fantasy game for phobia awareness a phobia

Mohd Razi, Filzah Hanani (2021) A 2D side-scroller puzzle fantasy game for phobia awareness a phobia. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

This project was focusing on the development of the Adventure Puzzle Game genre that is about phobias, and excessive fear of an object or situation. The purpose of this game is to teach gamers about teaching and spreading awareness on phobias that exist to the younger generation through a video game. This game was developed to approach the younger generation with a new way to learn about phobias, where they can have entertainment and educational content at the same time. The game is developed for Windows 64-Bit, where it will balance the system computation power. The development of this project is base on Game Development Life Cycle, and dialogue system based architecture in terms of user interaction. Adobe Photoshop CC 2020 and DragonBone Pro were used to create the game assets, while Unity Engine 2018.3.12f1 were used to develop the game. The objectives of this project are to study the fun element in a puzzle game on phobias' awareness for gamers, to develop a 2D side-scroller puzzle fantasy game for phobias awareness and to evaluate the effectiveness of the game in creating awareness on phobias for education. The project aimed to teach and spread phobias awareness for the younger generation to be more educational and gain more knowledge about fears, anxiety and phobias from the game at the and of gameplay.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Puzzle, Gamers, Awareness, Phobias, Game, Play, Project, Generation, Anxiety, Computation, Adobe
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 29 Sep 2022 07:54
Last Modified: 29 Sep 2022 07:54
URI: http://digitalcollection.utem.edu.my/id/eprint/27280

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