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Rogue forest implementation of procedural generation events for game engagements

Abdul Halim, Amirul Syafiq (2021) Rogue forest implementation of procedural generation events for game engagements. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

This project is about the development of a Rogue-like genre game that uses the implementation of procedural generation events in the game development process for game engagement. This simple game aimed not just to capture the attention and game engagement of the users on the procedural generation events in the game but also to capture the attention of the small developers to familiarize themselves with the procedural generation methods in creating the levels and terrain computationally. This simple game is developed to study the extend and promote the use of procedural generation events in game development. The development of this game is based on the Game Development Life Cycle and the Rogue-Like-based architecture and also the Unity3D software was used in the development of the project since it is free and easy to use especially for small developers. The objective is to study how the procedural generation events work in game development and how the procedural generation games impact the game engagement of the users. The project was expected to expose the method of procedural generation on how it works and to evaluate the game engagement of the users on the procedural generation game.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Developers, Generation, Users, Engagement, Software, Project, Capture, Implementation, Objective, Attention
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 29 Sep 2022 07:49
Last Modified: 29 Sep 2022 07:49
URI: http://digitalcollection.utem.edu.my/id/eprint/27277

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