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Educational game based learning learn at home

Mohamad Forzan, Fakhrur Radziq (2021) Educational game based learning learn at home. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)

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Abstract

This project implements a game-based learning system to boost student selfefficacy in the classroom. This simple game aimed to capture the attention and interest of primary students in order to enable students to better integrate themselves into activities of cooperative learning in academic course, for reach their motivation of self–learning and further improve their learning effectiveness. Course digitization has become more prevalent as technology has advanced, and there are a number of computer games available. Furthermore, as computers and the Internet have grown in popularity, researchers have begun to look into the GBL of computer platforms. GBL can improve students' learning motivation more than standard teaching tactics, and teachers can assist students learn and acquire new knowledge in games by establishing activities that blend course content with games.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Learning Effectiveness, Motivation, Classroom, Activities, Course, Teachers, Computers, Computer, Researchers
Divisions: Library > Final Year Project > FTMK
Depositing User: Sabariah Ismail
Date Deposited: 29 Sep 2022 07:47
Last Modified: 29 Sep 2022 07:47
URI: http://digitalcollection.utem.edu.my/id/eprint/27276

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