Soh, Yi Jin (2021) Learning covid-19 restaurant standard operating procedure through virtual reality game. Project Report. Universiti Teknikal Malaysia Melaka, Melaka, Malaysia. (Submitted)
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Abstract
COVID-19 SOPs keep on changing according to the pandemic situation which cause confusion among people. This project is to applicate VR game into the understanding and learning of COVID-19 restaurant SOPs. The implementation of the gaze interaction will increase the excitement of the VR game. The game is a based on simple puzzle solving game with three different stages. In the first two stages, the player plays as the restaurant worker with aim to make sure the customers follow the SOPs. Whereas the last stage, the player will play in the role of customer which required to follow all the previous SOPs. The expected outcome for the VR game in practicing COVID-19 restaurant SOPs is to allow the player to become familiar with the COVID-19 restaurant SOPs in the sense of protecting self-individuals from COVID-19 and stopping the spread of COVID-19.
Item Type: | Final Year Project (Project Report) |
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Uncontrolled Keywords: | Puzzle, Player, Restaurant, Stages, Interaction, Outcome, Pandemic, Excitement, Worker |
Divisions: | Library > Final Year Project > FTMK |
Depositing User: | Norfaradilla Idayu Ab. Ghafar |
Date Deposited: | 07 Dec 2022 00:49 |
Last Modified: | 03 Dec 2024 07:49 |
URI: | http://digitalcollection.utem.edu.my/id/eprint/27225 |
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