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Panic Button Mobile Application For Emergency Assistance

Chuah, Yin Boon (2015) Panic Button Mobile Application For Emergency Assistance. Project Report. UTeM, Melaka, Malaysia. (Submitted)

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Panic Button Mobile Application For Emergency Assistance 24 Pages.pdf - Submitted Version

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Abstract

Most people in stressed situations often panic and could not remember what to do and who to call for help even if they have a smart phone. A useful mobile application to solve this issue is to have a panic button that can be pressed in times of an emergency such as a robbery, accident, car breakdown, fire, floods, heart attack, and intimidation from road bullies, gangsters, rapists, stray dogs or wild monkeys. The application can automatically sound an alarm to scare the intruder or attract the Police, call pre-set numbers to inform the relevant authorities, next of kin or friends on the user's location and a pre-set SOS message for help. In a more calm and relaxed situation, the user can easily key-in the relevant and favourite telephone numbers or type a typical SOS message. The telephone numbers and SOS message can be edited later when necessary to personalize them to the user's needs. The mobile application prototype was developed using Intel Xdk. for an Android based platform but could be easily ported to an lOS platform for Apple products. The application uses Google map functions to locate the user exact coordinates and send it to the relevant receivers by the smart phone SMS functions. A database to store the contact information and SOS messages was also built for the application. To test the application, an Intel Xdk. App Preview software was used as a simulator. The mobile application was based on a study made on people reactions in emergency cases. From the study, it was found that there are two typical scenarios. In the first case for situation like a medical emergency, natural disaster and intimidations, a loud and noisy alarm is useful while in a crime scene where the user need to hide from intruders in a burglar or break-in, a silent mode is more effective. To solve this issue, two buttons were introduced in the application instead of one button. The buttons were coloured differently and placed far apart so that the user can easily push the right button in a panic situation.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Interactive multimedia, Application software, Mobile computing
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics > QA76 Computer software
Divisions: Library > Final Year Project > FTMK
Depositing User: Nor Aini Md. Jali
Date Deposited: 29 Nov 2016 06:39
Last Modified: 29 Nov 2016 06:39
URI: http://digitalcollection.utem.edu.my/id/eprint/17714

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