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Investigation of students' learning dynamics in an augmented reality environment to support individualisation, collaboration and creativity

Sazilah, Salam (2011) Investigation of students' learning dynamics in an augmented reality environment to support individualisation, collaboration and creativity. Project Report. Universiti Teknikal Malaysia Melaka. (Submitted)

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Abstract

Concept comprehension is a necessary skill today. It is the process of understanding and extracting the required information from any medium of information. This research is aiming to model a learning object design using Reciprocal Teaching strategy in order to utilizes student ability to actively engage in reading or absorbing information. In the Reciprocal Teaching (Rn method, there are 4 main strategies applied in order to improve concept comprehension, those are (i)Predicting,(ii)Summarizing, (iii)Questioning, and (iv)Clarifying. This research proposed on additional strategy to modifiy RT that is the fifth strategy called (v)visualizing.Visualization plays an important role in understanding abstract and complex concepts and its refer to the usage of animation and 3D model. This research also aims to determine whether the use of 3D visualization (include animation and 3D model) combined with text, contributes to semester 1 students learning process. In the preliminary analysis, we implement traditional Reciprocal Teaching method to teach 55 undergraduate engineering students on comprehending the concept of basic circuit instruments including the concept of D' Arsonval principle, basic construction of a meter, measuring circuit resistance and circuit component arrangement. During the pre assessment result, we found that students have difficulties in concept comprehension for the subject especialy in visualizing the circuit component.Therefore, we propose a mobile learning application that uses modified Reciprocal Teaching method provided as a learning aid tool for assisting student in visualizing the concept. The development methodology used is Courseware Development Process. Instrument used to assess student performance is The four levels of Kirkpatrick's evaluation model, it is used to measure (i)Reaction of student,(ii)Learning capability, and (iii) Results performance. The results indicate that multimedia applications with interactive mobile learning application as well as with 3D and animations do in fact increase the interest of students and make the application more appealing to them during self-paced learning time. The findings also suggest that the most obvious and essential benefit of visualizations (3D illustrations) is that they leave the time control of learning to the students and decrease the cognitive load.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Reading (Elementary),Reading comprehension,Cognitive learning
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Faculty of Information and Communication Technology > Department of Interactive Media
Depositing User: Mohd. Nazir Taib
Date Deposited: 30 Nov 2015 02:47
Last Modified: 30 Nov 2015 02:47
URI: http://digitalcollection.utem.edu.my/id/eprint/15241

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