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Implementation of 3D augmented reality in mobile application to nurture children knowledge for museum artifact

Tan, Yee Nee (2014) Implementation of 3D augmented reality in mobile application to nurture children knowledge for museum artifact. Project Report. UTeM. (Submitted)

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IMPLEMENTATION OF 3D AUGMENTED REALITY IN MOBILE.pdf

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Abstract

A collection of ancient artifacts preserves in museum and display for individual to understand the past history of the ancient people live in past decade. Every artifact contains different history and knowledge. However, the frequency of visitors that visit to museum becomes fewer from year to year. And hence, the knowledge of people about the history of artifacts becomes more superficial or even empty knowledge on it. Even though there have different kinds and types of artifacts are displayed in museum, there is no interactive manner between the artifacts and the visitor. Visitors only can view the artifacts which place inside glass cabinet and read through the history which provided in front of artifact. Therefore, most of the visitors will refuse to visit again the museum after their first trip to museum. In order to attract visitors and can deliver the knowledge towards everyone especially children, Museum Artifact, a marker-based mobile application which applied Augmented Reality to display the artifact in virtual world has been introduced and developed. Augmented Reality is an advanced technology which allows computer generated virtual imagery information that need to be registered in 3D and overlaid onto a live direct or indirect real-world environment in real time. By applying this technology, Museum Artifact mobile application is aimed to deliver the historical facts to the students and make them feel interested to the artifacts. This mobile application is implemented marker within printed brochure in size of 6cm x17cm. Therefore, they just need to get the brochure in order to use this mobile application. With this mobile application, the problem faced by children when visiting the museum can be avoided or overcome.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Augmented reality,Computer graphics,Child development,Human-computer interaction,Mobile computing
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Faculty of Information and Communication Technology > Department of Interactive Media
Depositing User: Noor Rahman Jamiah Jalil
Date Deposited: 09 Sep 2015 08:17
Last Modified: 09 Sep 2015 08:20
URI: http://digitalcollection.utem.edu.my/id/eprint/14932

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