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Mobile Game Indoor Air Quality (IAQ) 2D Mobile Game

Norfaisya, Ahmad Saibi (2012) Mobile Game Indoor Air Quality (IAQ) 2D Mobile Game. Project Report. UTeM, Melaka, Malaysia. (Submitted)

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Abstract

Mobile Game: Indoor Air Quality (IAQ) is a 2D mobile game which players able to play for green awareness and also enjoyment. People nowadays still did not concern about the indoor air pollution which is very dangerous to the human's health. Besides, nowadays people also only consider or focus more on to outdoor air pollution. Therefore, IAQ game is developed in mobile to increase the indoor air awareness where player able to play the game wherever they want because mobile phone is a common device that people always use in their daily life and it is also easy to use. IAQ game is not only just a game for fun but it is also an edutainment game which it provides a little awareness to the player. IAQ game is aimed for kids aged 7 years old until 12 years old. This is because the kids should be provided with early awareness about the harmful effects of indoor air pollution to the human's health. In particular, this report explains the methodology used in developing the product which is using ADDIE model. ADDIE model is stands for Analysis, Design, Develop, Implement and Evaluate. Analysis is the critical part in this report where all the information are captured and collected properly as the reason to develop the product. The Design of IAQ game is focuses more to the home environment which shows the indoor air pollution in home. For the implementation, the processes will encompass the text, graphic, audio and animation. Testing phase was conducted intended to the target users to retrieve their opinions on the game and the goals or objectives of the product either it can successful attract the player or not. Thus, the findings of this study are useful for introduce the player about the indoor air pollution and harmful it is to the human's health. This is concluded with the product has the strengths and weaknesses which all the weaknesses will be implement for future work or further improvement.

Item Type: Final Year Project (Project Report)
Uncontrolled Keywords: Computer games -- Design, Computer games -- Programming, Electronic games
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics > QA76 Computer software
Divisions: Library > Final Year Project > FTMK
Depositing User: Rohana Hashim
Date Deposited: 28 Oct 2013 08:00
Last Modified: 28 May 2015 04:09
URI: http://digitalcollection.utem.edu.my/id/eprint/10128

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